I traced it from a screenshot, so apologies if inaccurate.
“After all, usability really just means making sure that something works well: that a person of average (or even below average) ability experience can use the thing – whether it’s a Web site, a fighter jet, or a revolving door – for its intended purpose without getting hopelessly frustrated.
Like a lot of common sense, though, it’s not necessarily obvious until after someone’s pointed it out to you.”
– Steve Krug, Don’t Make Me Think: A Common Sense Approach to Web Usability
I’ll be gone to the Canadian Undergraduate Press conference (NASH75 x REDESIGN) for a few days with the rest of the Imprint delegation, so don’t expect a lot of activity (here) until next week. However, you should be able to follow our activities on Twitter fairly easily with the hashtag #nash75, as the journalists there will be tweeting
the heck out of everything.
I think the shocker of the day was that my father knew who Char Aznable was, and watched Gundam growing up. O_o
Still busy with other drawing things, so can’t talk much. Maybe check out the new 4Frame Visuals blog post explaining what a “visual novel” is? Logo design creation by Luckee and I.